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Drake Stiehl
3D Environment Artist
Tiger
Project Tiger
- First Person Quest-based Horror Game
This project was completed in three month with a team of 17 people.
My role was that of a Designer where I worked closely with our programmers to create the AI system governing our Monster's behavior.
In order to proceed with a fast turnaround time to allow for rigging, animation, and testing, I retopologed the high poly monster model from ZBrush into a low poly Maya model.
- Modeled in Autodesk Maya (4368 Faces 8488 Tris)
I was also responsible for setting up the lighting and reflection probes in the Unity scene, implementing and adjusting of post processing effect.
(Retopology screenshot was captured using Maya Arnold renders and composited in Photoshop)
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