Drake Stiehl
3D Environment Artist
Cosmetic Chest
- Modeled in Autodesk Maya (7629 Faces 14278 Tris)
- Textured in Substance Painter (1024 x 1024 Pixel)
(Final screenshots were captured in the Unity engine)
The Process:
I used the reference images from Google as a base and mapped out the chest's silhouette and basic geometry using as few polygons as I could using Maya and increased complexity as needed. Once the low poly model was completed and UV unwrapped, I used the low poly model as a spring point to created another chest for a high poly model. The high poly chest featured an increased level of detail and attention paid to smaller and more intricate sections of the chest's design.
(Low/High poly screenshots were captured using Maya Arnold renders and composited in Photoshop)
UV Map
The model was imported into Substance: Painter for texturing using a high poly to low poly workflow to bake extra detail into the final asset.
Texture Map Comparison
(UV and Texture screenshot was captured and composited using Photoshop)
Sketchfab Model Viewer