Drake Stiehl
3D Environment Artist
Cabin Doodads
(Final screenshots were captured in the Unity engine)
The Process:
Created as supplementary assets fitting within a cabin theme. The model workflow went from high poly to low poly starting with creating NURBS curves for the edges of the asset in Autodesk Maya, lofting a series of duplicated curves, and then converting to a poly mesh. The low poly model was decimated and cleaned up from the high poly mesh.
Unrolled Map
- Modeled in Autodesk Maya (1485 Faces 2962 Tris)
- Textured in Substance Painter (1024 x 1024 Pixel)
Portrait Painting Frame
- Modeled in Autodesk Maya (58 Faces 116 Tris)
- Textured in Substance Painter (1024 x 1024 Pixel)
Rolled Map
- Modeled in Autodesk Maya (728 Faces 3456 Tris)
- Textured in Substance Painter (1024 x 1024 Pixel)
Landscape Painting Frame
- Modeled in Autodesk Maya (56 Faces 112 Tris)
- Textured in Substance Painter (1024 x 1024 Pixel)
(Low/High poly screenshots were captured using Maya Arnold renders and composited in Photoshop)
UV Map
The model was imported into Substance: Painter for texturing using a high poly to low poly workflow to bake extra detail into the final asset.
Texture Map Comparison
(UV and Texture screenshots were captured using Photoshop)