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Dingy Bucket

Bucket

- Modeled in Autodesk Maya (4275 Faces 7427 Tris)

- Textured in Substance Painter (1024 x 1024 Pixels)

(Final screenshots were captured in the Unity engine)

The Process:

This piece was created as an assignment for a 3D Materials and Textures class at Lake Washington Institute of Technology. The subject, a bucket, and reference images were given to use from the instructor. I used the reference images as a base and mapped out the chest's silhouette and basic geometry using as few polygons as I could with Autodesk Maya 2018. I then UV unwrapped the model and exported an image of the UVs to Adobe Photoshop.

(Low/High poly screenshots were captured using Maya Arnold renders and composited in Photoshop)

UV Map

UVSS_Bucket.png

(UV screenshot was captured using Photoshop)

After import the UV map image into Adobe Photoshop I gathered reference images of wood, metal, and cork textures from online sources and created a composite image to fit the material's type and direction. I edited the color map to extrapolate data for the other map types and exported them.

Texture Map Comparison

(Texture screenshot was captured and composited using Photoshop)

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